tag:blogger.com,1999:blog-25118011122300700772024-03-08T15:20:00.114-08:00Breaking into the industry my own way: KrillatronKrillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.comBlogger124125tag:blogger.com,1999:blog-2511801112230070077.post-25046262595171735972012-07-05T14:33:00.002-07:002012-07-05T14:33:33.051-07:00Dragit<div class="separator" style="clear: both; text-align: center;">
<a href="http://fc08.deviantart.net/fs70/f/2012/187/7/b/dragons_by_krillatron-d568dly.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://fc08.deviantart.net/fs70/f/2012/187/7/b/dragons_by_krillatron-d568dly.png" width="320" /></a></div>
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Today was all about studying UIs, learning the relevant terminology, and, crucially, mocking up some game ideas.<br />
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Part of this involved more thought being put into the units we'll have in-game, and we all seem pretty stoked about dragons.<br />
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Red ones, blues ones, old ones, new ones and everything in between!<br />
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This lead to some relevant (and not so much) Google image searches, and between How to Train Your Dragon and Sparkle Dogs (don't ask) we ended up with some pretty cool ideas!<br />
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One of the most prevalent ones at the moment is to base the dragon's look and traits off known silhouettes, and as such we're looking into the animal kingdom.<br />
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Here we have a hare, rhino, guinea pig and panda-dog!<br />
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We're also keeping up with doing some 20min speed paintings, the theme of which today was 'Swamp':<br />
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<a href="http://fc02.deviantart.net/fs71/f/2012/187/6/4/swamp_speedpaint_by_krillatron-d567mj1.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://fc02.deviantart.net/fs71/f/2012/187/6/4/swamp_speedpaint_by_krillatron-d567mj1.png" width="320" /></a></div>
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Thanks to the course, my colour work is MUCH better than it used to be, and I've only been there 4 days! It's a truly fantastic course that I'd recommend to anyone, and I'm looking forward to tomorrow where the plan is to refine the game idea.<br />
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Can't wait!<br />Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-83496203161810239842012-07-04T12:02:00.001-07:002012-07-04T12:02:04.453-07:002 more days down!Afraid there wasn't much to post from yesterday, we worked on some pixel art and learned about dithering and other cool effects, but I forgot to bring any home with me to write about!<br />
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Today though, I have 2 pieces to share with you, and both have been created with an awesome new (to me) piece of software called Alchemy. Available here as a free download : http://al.chemy.org/<br />
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<a href="http://fc05.deviantart.net/fs70/f/2012/186/2/3/alchemy_stag_by_krillatron-d563877.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="http://fc05.deviantart.net/fs70/f/2012/186/2/3/alchemy_stag_by_krillatron-d563877.png" width="320" /></a></div>
"The Stag"<br />
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This was created with reflection on and "Trace Shapes" being used, with "Style" in the upper right being on blocks rather than lines.<br />
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All the different brushes have cool effects, ranging from using per pressure to generate spiked gate-like lines to using sounds fed into the microphone to create large blobs, but trace shapes is by far my favorite. The way it works is to grab basic shapes other people have created from an online repository (it does this for you) and you 'trace' blindly around them. Setting opacity to low and building up black and white layers can leave you with cool effects like this!<br />
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Another I created with Trace Shapes it 'Throne Room':<br />
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<a href="http://fc02.deviantart.net/fs70/f/2012/186/6/4/alchemy_throne_room_by_krillatron-d5637w8.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="http://fc02.deviantart.net/fs70/f/2012/186/6/4/alchemy_throne_room_by_krillatron-d5637w8.png" width="320" /></a></div>
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Much higher contrast for a stronger image!<br />
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We also did some environmental 20min speed paintings which were critiques by industry professionals, so that was amazing! And then we were told about the following gold mines:<br />
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http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf <br />
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http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf<br />
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Pretty amazing stuff! And that's all for today, with no idea what tomorrow will bring!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-75222704432547325072012-07-02T12:35:00.002-07:002012-07-02T12:35:27.209-07:00Day One: Some amount of hours remainingFirst and foremost, you would not believe the amount of planning I've put into my month of Gamer Camp.<br />
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I'm always a stickler for accuracy, and as such I have created a spreadsheet to document my day-to-day spending and given myself a daily 'extras' allowance as such. And so: I have £5.14 as "recreational" funds to spend per day!<br />
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I have also made a list of 15 trains I can get ~to~ Birmingham every day, and 20 I can get ~from~, depending on the start and end times as per. the course and my team's instructions.<br />
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Now, onto the good stuff!<br />
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There were only 14 available places for Gamer Camp Nano this year, which would be split into 7 artists and 7 programmers, however due to *unknown activities* there's only 9 people taking part this year. This group consists of 4 artists and 5 programmers, and yours truly was, of course, late.<br />
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In my defense, I was only 5 minutes late, but everyone else was happily on time, so I was left with that horrible feeling that I'd been holding everyone up. Thankfully my fears were put to rest when I realized we still had 10 minutes scheduled of coffee-drinking-friend-making to do.<br />
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So friend make I did!<br />
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I'll keep anonymity available for others, but suffice to say they're all lovely people. And it was startling to see how much everyone had in common!<br />
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Now, onto the good stuff:<br />
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Being day one, the first half of the day was orientation. We all took part in some cute little team building activities, including one where we made a quick poster about ourselves and presented it to everyone else.<br />
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I, of course, mumbled and bumbled along, allowed my stage fright to set in, then spent the next 10 minutes not being able to stop my fingers shaking.<br />
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Then we started work, and by work I mean playing some games.<br />
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Analyzing, comparing, playing, playing, playing... It was good! Followed by some brainstorming (and some pleasant arguing over ideas) we were pretty much ready to go!<br />
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So, as of today, we have a VERY rough, unrefined in any sense, spec. And I'm excited as hell!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-43934457435863013352012-06-13T14:07:00.001-07:002012-06-13T14:07:06.507-07:00Gamer Camp Nano 2012I've been officially accepted onto Gamer Camp Nano!<br />
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It starts on the 2nd July and I really can't wait. I've handed in my notice at work, sorted through all my belongings (as I'm also moving house after the camp is finished) and got myself into a bit of a stupor over all the free time I'm going to have for art again.<br />
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Oh man.<br />
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Art art art.<br />
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It's really going to be great. I'll be a part of a small team of artists and programmers, working together to make a game to be put on the Apple App store.<br />
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We're going to be using, it seems, both Adobe Photoshop and 3DSMax. Now, 3DSMax is a lovely piece of software that I've owned for a few years now, but nothing's really given me the drive to get my head down and, well, learn how to use the damn thing.<br />
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Once I found out I'd be needing it for the course? Well...<br />
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First attempt, a wooden head:<br />
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<a href="http://fc08.deviantart.net/fs71/f/2012/086/0/b/wireframe_by_krillatron-d4u3nog.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc08.deviantart.net/fs71/f/2012/086/0/b/wireframe_by_krillatron-d4u3nog.png" width="192" /></a></div>
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<a href="http://fc02.deviantart.net/fs71/f/2012/086/2/c/environment_by_krillatron-d4u3nsf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="154" src="http://fc02.deviantart.net/fs71/f/2012/086/2/c/environment_by_krillatron-d4u3nsf.png" width="320" /></a></div>
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<a href="http://fc04.deviantart.net/fs70/f/2012/086/9/0/i_mapd_a_texturr__by_krillatron-d4u52qc.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="200" src="http://fc04.deviantart.net/fs70/f/2012/086/9/0/i_mapd_a_texturr__by_krillatron-d4u52qc.png" width="320" /></a></div>
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<a href="http://fc07.deviantart.net/fs70/f/2012/090/2/8/wood_texture_1_by_krillatron-d4uioi0.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://fc07.deviantart.net/fs70/f/2012/090/2/8/wood_texture_1_by_krillatron-d4uioi0.png" width="320" /></a></div>
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<a href="http://fc09.deviantart.net/fs70/f/2012/090/c/b/wood_texture_2_by_krillatron-d4uiqvm.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://fc09.deviantart.net/fs70/f/2012/090/c/b/wood_texture_2_by_krillatron-d4uiqvm.jpg" width="320" /></a></div>
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Second attempt, a wild west outdoor scene:<br />
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<a href="http://fc03.deviantart.net/fs70/f/2012/091/a/5/wild_west_by_krillatron-d4ule7c.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://fc03.deviantart.net/fs70/f/2012/091/a/5/wild_west_by_krillatron-d4ule7c.png" width="320" /></a></div>
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Third attempt, a wild west saloon:<br />
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<a href="http://fc01.deviantart.net/fs70/f/2012/104/d/e/latest_bar_scene_by_krillatron-d4w602k.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://fc01.deviantart.net/fs70/f/2012/104/d/e/latest_bar_scene_by_krillatron-d4w602k.png" width="320" /></a></div>
Complete with glass cabinets!<br />
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<a href="http://fc07.deviantart.net/fs71/f/2012/100/f/f/glass_cabinet_by_krillatron-d4vpxmz.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="240" src="http://fc07.deviantart.net/fs71/f/2012/100/f/f/glass_cabinet_by_krillatron-d4vpxmz.png" width="320" /></a></div>
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So overall, yes, I'm pretty damn excitable about all-things-game-art and I can't wait to rub-shoulders with the other participants in Gamer Camp this year!<br />
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Also, I here-by promise to keep up with this as a daily art blog again for the duration of Gamer Camp.<br />
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Tune in again on the 2nd July 2012 to follow my craaazy adventures in the gaming industry!<br />Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-36916538406532784642012-02-01T10:26:00.000-08:002012-02-01T10:26:32.697-08:00..and I'm a material girl<div class="separator" style="clear: both; text-align: center;"><a href="http://fc01.deviantart.net/fs70/f/2012/030/a/e/material_test_by_krillatron-d4o40xs.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="225" src="http://fc01.deviantart.net/fs70/f/2012/030/a/e/material_test_by_krillatron-d4o40xs.png" width="320" /></a></div>Thanks to the recent material studies I've been partaking in, I've been able to create an amalgamation of the materials studied (with the added bonus of red plastic tubing) and flesh out one of the robots I created in the previous post!<br />
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There's also the added bonus of wood in this image, which I did the following study for:<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://fc00.deviantart.net/fs70/f/2012/030/a/d/wood_material_study_by_krillatron-d4o3mkj.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="http://fc00.deviantart.net/fs70/f/2012/030/a/d/wood_material_study_by_krillatron-d4o3mkj.png" width="320" /></a></div>Which has been my favorite study so far! Even through I used a different type of wood (closer to maple) for the robot legs.<br />
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Interesting note: The robot legs would actually work. The metallic balls at the top of each leg are magnetic and the larger magnets on the body of the robot can be triggered on/of and, when on, positive/negative so it creates a quick push-pull of the upper joints. These joints force the lower bend in the leg tense and lax and push the leg in and out.Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-63693117616027694832012-01-29T15:19:00.000-08:002012-01-29T15:20:09.739-08:00Rapid Prototyping and You<div class="separator" style="clear: both; text-align: center;"><a href="http://fc03.deviantart.net/fs70/f/2012/023/3/4/robot_parts_by_krillatron-d4ne7rk.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="224" src="http://fc03.deviantart.net/fs70/f/2012/023/3/4/robot_parts_by_krillatron-d4ne7rk.png" width="320" /></a></div>So, I learned this cool technique for rapid prototyping in concept art recently. It's pretty fundamental but hey, I've not used it before!<br />
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Basically, you create quick component pieces of what you want to create. Legs, arms, heads, basic body shapes, accessories, etc. It works well for cars, aliens, animals..anything really, but when I first heard the idea, robots seemed like the best fit for an initial try!<br />
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As such, I created the above, a selection of 'ROBOT PARTS', as I've so mysteriously named. It's a pretty safe set that didn't take me very long to mock up. The important things to remember here are:<br />
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a. We're focusing on the profile of the image<br />
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b. Shapes should fit together ~relatively~ well with little editing.<br />
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From here it was pretty easy to mock up some initial robot designs:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc04.deviantart.net/fs70/f/2012/023/8/6/robot_designs_by_krillatron-d4ne7vh.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc04.deviantart.net/fs70/f/2012/023/8/6/robot_designs_by_krillatron-d4ne7vh.png" width="240" /></a></div><br />
I've obviously added some small features to individual ones here, hanging wires, lights and the like, but overall almost all elements are available in the initial spec.<br />
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And I strongly believe that if I'd just tasked myself with creating 4 robots from scratch, I wouldn't of created anything so detailed with such funky outlines, and definitely not so quickly!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-61122336682756927332012-01-28T12:19:00.000-08:002012-01-28T12:19:03.169-08:00Go on, touch it!<div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div><div class="separator" style="clear: both; text-align: center;"></div>Would appear I was suffering for artist's block again recently. Usually I try to sketch it out, creating rough shapes and seeing what I can turn it into, or doing circle practice (drawing rough circles with my wrist, then elbow, and finally shoulder).<br />
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It felt like none of these were working for me, so, to avoid the mental block that creativity was imposing on me, I decided to partake in some material studies, and here are the results!<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc01.deviantart.net/fs70/f/2012/024/f/3/leather_material_study_by_krillatron-d4nhqvx.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="http://fc01.deviantart.net/fs70/f/2012/024/f/3/leather_material_study_by_krillatron-d4nhqvx.png" width="320" /></a></div><br />
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<div style="text-align: center;"></div>Leather<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://fc09.deviantart.net/fs71/f/2012/025/2/8/steel_material_study_by_krillatron-d4nkzky.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="http://fc09.deviantart.net/fs71/f/2012/025/2/8/steel_material_study_by_krillatron-d4nkzky.png" width="320" /></a></div><br />
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<div style="text-align: center;"></div>Steel<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://fc03.deviantart.net/fs70/f/2012/024/4/e/rock_material_study_by_krillatron-d4nhvfh.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="241" src="http://fc03.deviantart.net/fs70/f/2012/024/4/e/rock_material_study_by_krillatron-d4nhvfh.png" width="320" /></a></div> Rock<br />
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<div style="text-align: left;">The originals are, of course, on the left while my spherical interpretations are on the right. </div><div style="text-align: left;">Both attempting to mimic a material while attempting to turn it into an unnatural shape was damn good practice, but still made me feel like I hadn't achieved enough.</div><div style="text-align: left;"><br />
</div><div style="text-align: left;">So I made a house with a cool pool in Sketch-Up.</div><br />
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</div><div class="separator" style="clear: both; text-align: center;"><img border="0" height="202" src="http://fc04.deviantart.net/fs70/f/2012/021/a/f/google_sketchup_by_krillatron-d4n490j.png" width="320" /></div><br />
Rather happy with it, and while you can't see it from here, there's also a loft indoors with a ladder leading up and a bed.<br />
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Always entertaining to learn how to use a new piece of software!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-82963893479433448362011-11-04T04:55:00.000-07:002011-11-04T04:57:23.338-07:00League of Legends : The Breakdown<h2 class="post-excerpt" style="font-weight: normal;"><b><span style="font-size: small;">A breakdown of many of the major themes, items and buildings in League of Legends<br />
(General gameplay, not character specific)</span></b></h2><br />
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<b>TURRET DATA</b><br />
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Turrets do more damage with each successful hit on each single target, increasing by <b>+22.5%</b> each hit after the first with a cap of <b>+135%</b><br />
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Damage to turrets with your basic attacks is worked out at basic damage + either <b>100%</b> of your <i>bonus damage</i> or <b>40% </b>of your <i>bonus ability power</i>, whichever is highest<br />
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If there are no enemy minions in range, a turret gains approx. <b>49%</b> physical damage reduction and <b>29%</b> magic damage reduction<br />
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<span class="mceItemHidden">Inner turrets are invulnerable till the outer turrets are destroyed</span><br />
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Turrets do more damage as the game progresses<br />
<ul><li>Outer turrets take <b>8 minutes</b> to reach a maximum damage, with a minimum of <b>152 AD</b> and a maximum of <b>200 AD</b></li>
<li><span class="mceItemHidden">Inner turrets take </span><b>11 minutes</b> to reach a maximum damage, with a minimum of <b>197 AD</b> and a maximum of <b>263 AD</b></li>
<li>Inhibitor turrets take <b>20 minutes</b> to reach a maximum damage, with a minimum of <b>201 AD </b>and a maximum of <b>330 AD</b></li>
<li>Nexus turrets take <b>38 minutes</b> to reach a maximum damage, with a minimum of <b>115 AD </b>and a maximum of <b>343 AD</b></li>
</ul>As a rule of thumb, a <i>warrior minion</i> takes <b>2.5 hits</b> to die, while <i>caster minions</i> take <b>1.5 hits</b><br />
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If you have around <b>+25 bonus damage</b> you can happily steal the last hit<br />
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<span class="mceItemHidden">Turret priorities go in the order of: </span><b>Enemy champion who's attacked allied champion -> Pets -> Minions -> Enemy champion</b><br />
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The turret will only change targets once it's current target is killed <b>UNLESS</b> it sees an enemy champion attack an allied champion.<br />
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<b><span class="mceItemHidden"><span class="mceItemHiddenSpellWord">TELEPORTING</span></span></b><br />
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<i><span class="mceItemHidden">You can <span class="mceItemHiddenSpellWord">teleport</span> to:</span></i><br />
<ul><li>Friendly turrets</li>
<li>Friendly minions</li>
<li>Friendly pets</li>
<li>Sight Ward and Vision Ward, though this will reveal the ward to enemies (unless in fog of war)</li>
<li><span class="mceItemHidden">Flags (Rally / <span class="mceItemHiddenSpellWord">Demacian</span> Standard)</span></li>
<li><span class="mceItemHidden"><span class="mceItemHiddenSpellWord">Teemo's</span> Noxious Mushrooms</span></li>
<li><span class="mceItemHidden"><span class="mceItemHiddenSpellWord">Shaco's</span> Jack in the Box</span></li>
</ul><i><span class="mceItemHidden">You might think you can, but cannot <span class="mceItemHiddenSpellWord">teleport</span> to:</span></i><br />
<ul><li><span class="mceItemHidden">Friendly copies (<span class="mceItemHiddenSpellWord">Shaco's</span> Hallucinate, <span class="mceItemHiddenSpellWord">Mordekaiser's</span> Child of the Grave)</span></li>
<li><span class="mceItemHidden">Non-<span class="mceItemHiddenSpellWord">destructable</span> traps (<span class="mceItemHiddenSpellWord">Caitlyn's</span> <span class="mceItemHiddenSpellWord">Yordle</span> Snap Trap, <span class="mceItemHiddenSpellWord">Nidalee's</span> Bushwhack)</span></li>
<li>Friendly inhibitors</li>
</ul><span class="mceItemHidden"><span class="mceItemHiddenSpellWord">Teleport</span> can be cancelled, however it goes on a brief <span class="mceItemHiddenSpellWord">cooldown</span> (</span><b>180s</b> rather than <b>300s</b>)<br />
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<span class="mceItemHidden">If a minion is being <span class="mceItemHiddenSpellWord">teleported</span> to, it becomes invulnerable (and won't move/attack) during the duration</span><br />
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<span class="mceItemHidden"><span class="mceItemHiddenSpellWord">Teleporting</span> to a turret does NOT make it invulnerable, and if it is destroyed you will still <span class="mceItemHiddenSpellWord">teleport</span> there</span><br />
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<span class="mceItemHidden"><span class="mceItemHiddenSpellWord">Teleporting</span> particles can be seen through brush</span><br />
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<b>MINIONS</b><br />
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Begin spawning <b>1min 30s</b> into the game, and then spawn every <b>30s</b><br />
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Grow stronger every <b><span class="mceItemHidden">3<span class="mceItemHiddenSpellWord">mins</span></span></b><br />
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Deal <b>50%</b> more damage to turrets than to champions and other minions<br />
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There are currently <b>5</b> minions types: Melee, Caster, Siege, Super and Anti-Turret<br />
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Melee and Caster are the basic types of minion, the amount they give on death grows by <b>+1g after the first wave </b>and <b>+1g every 5 minutes after that</b><br />
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On the Twisted Treeline, they give <b>29g (melee)</b> and <b>22g (caster)</b> each initially, while on Summoner's Rift they give <b>22g (melee)</b> and <b>16g (caster)</b><br />
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<span class="mceItemHidden">The siege minion <span class="mceItemHiddenSpellWord">gives</span> </span><b>36g</b> initially on Twister Treeline, and <b>27g</b> initially on Summoner's Rift, growing by <b>+1g every 2-3 minutes</b><br />
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Siege minions will also spawn <b>once per 3 waves</b> for the first 20 minutes, then <b>once per 2 waves</b> afterwards<br />
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Melee, Caster and Anti-Turret minions take <b>100%</b> tower damage, while Siege and Super minions only take <b>50%</b><br />
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If all inhibitors are destroyed, <b>2 super minions</b> will spawn in each lane per wave<br />
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Minions have the unique ability of <b>Call For Help</b>, this is a behaviour based ability which bucks the trend of their otherwise simple follow-route, kill routine<br />
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Minion priorities based on <b>Call For Help</b> are as follows:<br />
<ol><li><b>Allied champion </b>attacked by<b> enemy champion </b></li>
<li><b>Allied champion </b>attacked by<b> enemy minion</b></li>
<li><b> Allied minion </b>attacked by<b> enemy minion</b></li>
<li><b>Allied minion </b>attacked by<b> enemy turret </b></li>
<li><b>Allied minion</b> attacked by <b>Enemy champion </b></li>
<li><b>Closest enemy minion </b></li>
<li><b>Closest enemy champion</b></li>
</ol><span class="mceItemHidden">Minions, unlike turrets, will not keep attacking till their current target is dead, if a higher priority situation arises.</span><br />
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E.g. If it's simply attacking the closest enemy minion, and an allied champion is attacked by an enemy champion, all near-by allied minions will begin attacking the enemy champion. However, minions only re-evaluate their situations every few seconds, unless their current target dies or becomes unavailable (walks into brush)<br />
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<b>BUFFS</b><br />
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<span class="mceItemHidden">(Unfortunately I'll be ignoring Dominion for this section)</span><br />
Summoner's Rift buffs include:<br />
<ul><li>Blessing of the Lizard Elder (Red Buff)</li>
<li><span class="mceItemHidden">Crest of the Ancient <span class="mceItemHiddenSpellWord">Golem</span> (Blue Buff)</span></li>
<li><span class="mceItemHidden">Exalted with Baron <span class="mceItemHiddenSpellWord">Nashor</span></span></li>
</ul>Twisted Treeline buffs include:<br />
<ul><li>Blessing of the Lizard Elder (Red Buff)</li>
<li>Crest of Crushing Wrath (Brown)</li>
<li>Crest of Flowing Water (Grey)</li>
<li>Crest of Nature's Fury (Green)</li>
</ul>The crests of Flowing Water and Nature's Fury last <b>1min</b> each, while Crushing Wrath lasts <b><span class="mceItemHidden">2<span class="mceItemHiddenSpellWord">mins</span></span></b><br />
<span class="mceItemHidden">Crushing Wrath and Exalted with Baron <span class="mceItemHiddenSpellWord">Nasher</span> are of interest in that they are both </span><b>non-transferable</b>. If it's owner is killed, the buff is lost<br />
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Crest of Crushing Wrath: This unit deals <b>%</b> increased damage<br />
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Crest of Flowing Water: Increases movement speed by <b>30%</b><br />
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Crest of Nature's Fury: Increases attack speed by <b>20%</b><span class="mceItemHidden"> and reduces <span class="mceItemHiddenSpellWord">cooldowns</span> by </span><b>10%</b><br />
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Blessing of the Lizard Elder: The unit's physical attacks slow the target's movement speed by <b>(10/20/30)% (at levels 1/6/11)</b> and deal <b>(7.7 + Level * 2.35)</b> true damage. This buff's monster spawns at <b>2:10</b><span class="mceItemHidden"> and <span class="mceItemHiddenSpellWord">respawns</span> every </span><b>4mins. </b>It lasts <b>2mins 30s</b><br />
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<span class="mceItemHidden">Crest of the Ancient <span class="mceItemHiddenSpellWord">Golem</span>: This unit <span class="mceItemHiddenSpellWord">regens</span> </span><b>1.5% </b><span class="mceItemHidden"><span class="mceItemHiddenSpellWord">mana</span> (or energy) per second and has </span><b>(16 + Level * 0.5)%</b><span class="mceItemHidden"> <span class="mceItemHiddenSpellWord">cooldown</span> reduction on their abilities. This buff's monster spawns at </span><b>1:55</b><span class="mceItemHidden"> and <span class="mceItemHiddenSpellWord">respawns</span> every </span><b><span class="mceItemHidden">5<span class="mceItemHiddenSpellWord">mins</span>.</span></b> It lasts <b>2mins 30s</b><br />
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<span class="mceItemHidden">Exalted with Baron <span class="mceItemHiddenSpellWord">Nashor</span>: This unit gains </span><b>40 ability power</b>, <b>40 attack damage, 3%</b><span class="mceItemHidden"> of max health <span class="mceItemHiddenSpellWord">regen</span> per 5s, </span><b>1% </b><span class="mceItemHidden">of max <span class="mceItemHiddenSpellWord">mana</span> <span class="mceItemHiddenSpellWord">regen</span> per 5s. This buff's monster spawns at </span><b>15:00</b><span class="mceItemHidden"> and <span class="mceItemHiddenSpellWord">respawns</span> every </span><b><span class="mceItemHidden">7<span class="mceItemHiddenSpellWord">mins</span>.</span></b> It lasts <b><span class="mceItemHidden">4<span class="mceItemHiddenSpellWord">mins</span></span></b><br />
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<span class="mceItemHidden">Exalted with Baron <span class="mceItemHiddenSpellWord">Nashor</span> is unique in that the buff is given to every living player on the team, regardless of participation in killing Baron <span class="mceItemHiddenSpellWord">Nashor</span>. It is also the only buff not affected by Utility Mastery</span><br />
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<b>ITEMS</b><br />
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Items are split into 5 categories: Consumable / Basic Tier / Advanced Tier / Legendary Tier and Removed.<br />
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Boots of Speed is the only basic item which grants a <b>unique passive</b><br />
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Only 1 pair of boots will increase your movement speed. If 2 pairs are in your inventory, the highest movement speed will be used. Other affects on boots, including unique passives, still take affect<br />
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<span class="mceItemHidden">Ninja <span class="mceItemHiddenSpellWord">Tabi</span> is the only item that grants </span><b>dodge chance</b><br />
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There are 19 primary effects and 3 categories of secondary effects.<br />
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Primary effects:<br />
<span class="mceItemHidden">Ability Power, Armor, Armor Penetration, Attack Speed, <span class="mceItemHiddenSpellWord">Cooldown</span> Reduction, Critical Strike, Dodge, Health, Health Regeneration, Life Steal, Magic Penetration, Magic Resistance, <span class="mceItemHiddenSpellWord">Mana</span>, <span class="mceItemHiddenSpellWord">Mana</span> Regeneration, Movement Speed, On-Hit Effects, Spell Vamp and Tenacity.</span><br />
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Secondary effect categories are Active, Aura and Passive.<br />
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<b><span class="mceItemHidden">That's all for today! I hope you find this of some use to you - <span class="mceItemHiddenSpellWord">Krillatron</span></span></b>Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com2tag:blogger.com,1999:blog-2511801112230070077.post-687275716969852132011-11-01T16:20:00.000-07:002011-11-01T16:23:11.609-07:00Fabric Practice<div class="separator" style="clear: both; text-align: center;"><a href="http://fc04.deviantart.net/fs71/f/2011/299/8/f/fabric_practise_by_krillatron-d4e0vce.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="268" src="http://fc04.deviantart.net/fs71/f/2011/299/8/f/fabric_practise_by_krillatron-d4e0vce.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Nothing too spectacular for today I'm afraid, I just wanted to get some fabric practice done, and what better than a faux-fur hooded robe with gold seams, as worn my the summoners in League of Legends?</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">On the League of Legends note, I've now put quite a lot of time into Singed, Anivia, Teemo and Sivir, and have to say, I'm liking Teemo the most! Being able to out-Teemo other Teemo's is damnable fun, as well as littering Dominion with mushroom to slow the speed ups and negate the health points.</div><div class="separator" style="clear: both; text-align: left;"><br />
</div><div class="separator" style="clear: both; text-align: left;">Hint for tomorrow: More fur of a different variety! </div>Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-4235964588606055652011-10-27T12:10:00.000-07:002011-10-27T12:10:10.038-07:00Teal Waters<div class="separator" style="clear: both; text-align: center;"><a href="http://fc03.deviantart.net/fs70/f/2011/296/5/9/setting_the_scene_by_krillatron-d4dpde7.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc03.deviantart.net/fs70/f/2011/296/5/9/setting_the_scene_by_krillatron-d4dpde7.png" width="320" /></a></div>Feels like I havn't done a fantasy landscape in a while, so decided to churn out a mini fantasy scene.<br />
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I've been really enjoying drawing water recently, though am aware I need to work a bit more on the lighting and currents of it, particularly in a scene like this!<br />
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I'm pleased with the general shape of this piece, with the water-surrounded path leading to the sudden drop, however feel the perspective of the shot and lack of a height-comparable object, the sizes all feel a little odd. The stones making up the path are meant to be rather large, with the water on both sides of the path being close to a stream, however they feel as if they should be pebbles, making the trees feel miniature.<br />
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I really should of just used smaller stones in general to keep the sizes feeling correct, but hey, art's all a learning process!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-67415424895872839132011-10-20T15:10:00.000-07:002011-10-20T15:10:07.119-07:00Another sketch dump!<div class="separator" style="clear: both; text-align: center;"><a href="http://fc07.deviantart.net/fs71/f/2011/292/8/e/4_lands_by_krillatron-d4daqse.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc07.deviantart.net/fs71/f/2011/292/8/e/4_lands_by_krillatron-d4daqse.png" width="114" /></a></div>I don't like the last one. :<<br />
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The first piece is the original, while the others are all manipulations using the Photoshop in-built tools to give different atmospheres. In particular, inside a volcano, under water, and ghoooost wooooorld.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc00.deviantart.net/fs70/f/2011/292/1/d/akali_sprite_by_krillatron-d4dauz5.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://fc00.deviantart.net/fs70/f/2011/292/1/d/akali_sprite_by_krillatron-d4dauz5.png" /></a></div><br />
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A quick sprite of Akali from League of Legends based on the Pokemon sprites, went with a simple background but I think it all works well! The angles of the scythes are too (exactly) parallel though, resulting in a weird balance.<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc03.deviantart.net/fs70/f/2011/292/4/a/19th_october_by_krillatron-d4dbjlg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc03.deviantart.net/fs70/f/2011/292/4/a/19th_october_by_krillatron-d4dbjlg.png" width="320" /></a></div>The year clock.<br />
This would not work, so hard.Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-91064632887022134372011-10-18T12:43:00.000-07:002011-10-18T12:44:03.578-07:00So long to the daily updates, onwards to a new era of art dumps!As well as adding 3 more designs to my shop (UK: http://www.cafepress.co.uk/krillatron USA: http://www.cafepress.com/krillatron) I've been busy on my Cintiq!<br />
<br />
Designs from the past few days:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc02.deviantart.net/fs71/f/2011/286/d/4/more_animal_speed_draws_by_krillatron-d4cptsl.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="266" src="http://fc02.deviantart.net/fs71/f/2011/286/d/4/more_animal_speed_draws_by_krillatron-d4cptsl.png" width="320" /></a></div>Half an hour of animal speed sketches, there are so many horses on the site!<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc08.deviantart.net/fs70/f/2011/286/8/3/first_attempt_car_by_krillatron-d4cpwsk.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="http://fc08.deviantart.net/fs70/f/2011/286/8/3/first_attempt_car_by_krillatron-d4cpwsk.png" width="320" /></a></div>My first attempt at drawing a car (notice how the door couldn't open?), shortly followed by:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc00.deviantart.net/fs70/f/2011/290/1/c/hyundai_i20_by_krillatron-d4d4ruf.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="http://fc00.deviantart.net/fs70/f/2011/290/1/c/hyundai_i20_by_krillatron-d4d4ruf.png" width="320" /></a></div>Less clean but more accurate!<br />
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Next, we get onto some T-Shirt designs:<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc07.deviantart.net/fs71/f/2011/287/6/c/sports_shirts_by_krillatron-d4cs6fy.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="106" src="http://fc07.deviantart.net/fs71/f/2011/287/6/c/sports_shirts_by_krillatron-d4cs6fy.png" width="320" /></a></div><br />
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A speedy piece of fan-art of Sivir (my current favorite champion over at League of Legends)<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://th02.deviantart.net/fs70/PRE/i/2011/290/5/a/sivir_quick_sketch_by_krillatron-d4d4x9s.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://th02.deviantart.net/fs70/PRE/i/2011/290/5/a/sivir_quick_sketch_by_krillatron-d4d4x9s.png" width="223" /></a></div><br />
We're almost at the end now! Next up though is some Pink meets Pink Floyd~<br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://th00.deviantart.net/fs70/PRE/i/2011/290/2/c/pink_floyd_by_krillatron-d4d4xem.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://th00.deviantart.net/fs70/PRE/i/2011/290/2/c/pink_floyd_by_krillatron-d4d4xem.png" width="223" /></a></div><br />
And FINALLY, back to some realistic facial practice, this time with some emotion, as here we have Avril Lavigne crying:<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://fc08.deviantart.net/fs71/f/2011/290/e/f/crying_by_krillatron-d4d526d.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="160" src="http://fc08.deviantart.net/fs71/f/2011/290/e/f/crying_by_krillatron-d4d526d.png" width="320" /></a></div><br />
And we're done! Still slowly making improvements with the work I know, on top of trying out some new things, I think everything's going pretty well!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-82342424143879540402011-10-12T14:45:00.000-07:002011-10-12T14:45:35.754-07:00Cafepress has 1 more store<div class="separator" style="clear: both; text-align: center;"><a href="http://images5.cpcache.com/product/583384105v8_480x480_Front.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://images5.cpcache.com/product/583384105v8_480x480_Front.jpg" width="320" /></a></div>http://www.cafepress.co.uk/krillatron<br />
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I finally got around to opening my Cafepress store today! There's only 3 designs available at the moment (the above being one of them) but I'm happy it's open at least, and should be easy to add additional designs in the future.<br />
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I generally aimed for cutesy fantasy designs with these, featuring 2 dragons and a griffon, all of which are mildly adorable~<br />
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I'll likely be adding quite a few more designs to the shop this week, so keep checking back! I won't post updates on here though unless I open a large new section~<br />
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Also, looks like I'll be drawing up a more solid contract with my volunteering work at the CAB tomorrow, so I'll have 2 definite week days put aside for art work!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-83885764731043426972011-10-11T13:30:00.000-07:002011-10-11T13:30:30.751-07:00The largest piece I've ever worked onAnd here we have, today's piece: <br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc09.deviantart.net/fs71/f/2011/284/4/8/giant_wallpaper_by_krillatron-d4cj2dd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://fc09.deviantart.net/fs71/f/2011/284/4/8/giant_wallpaper_by_krillatron-d4cj2dd.png" width="320" /></a></div><br />
A fantasy landscape that couples as being both the new wallpaper for my 2560x1440 resolution monitor, and a Christmas present for my grandparents! <br />
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I think the fading colours work well in this piece to emphasize the layers of the landscape, along with the mist along the floor of the mountains to raise the floating mountains.<br />
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I'm slightly worried about the saturation of the furthest bridge, however at the moment feel the solid triangular shape created by the linking bridges adds a lot to the image that the loss of colour to the latter bridge would take away.Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-89993910244738202352011-10-10T15:31:00.000-07:002011-10-10T15:31:12.315-07:00Glut of images! I got a Cintiq 12ux yesterday, and as such here are the last few images I made on my sturdy old Bamboo! I can't guarantee all images posted from today onwards are 100% Cintiq work, however the majority should be, particularly as I'm finding it hard to tear myself away from my awesome new computer set up, all thanks to my lovely grandparents. <br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc07.deviantart.net/fs70/f/2011/271/4/8/george_by_krillatron-d4b60mg.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="166" src="http://fc07.deviantart.net/fs70/f/2011/271/4/8/george_by_krillatron-d4b60mg.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://fc02.deviantart.net/fs71/i/2011/274/2/c/here_be_dragons_by_krillatron-d4bi0nc.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc02.deviantart.net/fs71/i/2011/274/2/c/here_be_dragons_by_krillatron-d4bi0nc.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://fc06.deviantart.net/fs70/f/2011/279/e/1/mjolnir_by_krillatron-d4bz1tw.gif" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://fc06.deviantart.net/fs70/f/2011/279/e/1/mjolnir_by_krillatron-d4bz1tw.gif" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://th02.deviantart.net/fs71/PRE/f/2011/279/e/5/perspective_by_krillatron-d4c0mo2.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://th02.deviantart.net/fs71/PRE/f/2011/279/e/5/perspective_by_krillatron-d4c0mo2.png" width="200" /></a></div>And finally, my first Cintiq play-around!<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://fc03.deviantart.net/fs71/i/2011/282/9/e/i_just_got_a_cintiq_by_krillatron-d4cbgs0.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc03.deviantart.net/fs71/i/2011/282/9/e/i_just_got_a_cintiq_by_krillatron-d4cbgs0.png" width="320" /></a></div>Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-46859045134824233732011-10-02T04:24:00.000-07:002011-10-02T04:24:17.307-07:00Kim Ha Neul<div class="separator" style="clear: both; text-align: center;"><a href="http://th00.deviantart.net/fs70/PRE/f/2011/270/3/f/kim_ha_neul_by_krillatron-d4b3z7x.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://th00.deviantart.net/fs70/PRE/f/2011/270/3/f/kim_ha_neul_by_krillatron-d4b3z7x.png" width="320" /></a></div>Would appear I've gone back to trying out realism!<br />
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I'm still not quite trying hyper-realism (pores and all that up-close good stuff!) but I'll attempt it soon.<br />
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This is Kim Ha-Neul, an actress who, according to The Boy, looks like one of the characters in Lost. Having unfortunately missed that entire series, I can't be much of a judge of that, I'm afraid.<br />
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With this piece I chose to leave her hair, for the most part, blank. It made sense to show the general shape and structure of it, but I'm rather confident about my hair textures and, as it wasn't the point of this exercise, chose to give it a miss.<br />
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I think the skin tone came out rather well though, and I'm slowly learning what makes a face, well, a recognizable face. It's, I feel, a rather decent challenge for me as I've had trouble recognizing faces my whole life, to the point where it takes me about 2-3 times of meeting someone to even recognize that I've met them before, and far longer to put a name to a face.<br />
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A lot of it seems to be in the eye segment of the face. I say segment as I mean the entire horizontal region around the eyes, e.g. to cover up both below and above the eye area with paper. Personally, I get a much stronger idea of who a person is from this than from only viewing the nose or mouth segments.<br />
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For anyone interested, here was the image when it was halfway complete:<br />
<div class="separator" style="clear: both; text-align: center;"><a href="http://fc01.deviantart.net/fs71/i/2011/270/d/5/kim_ha_neul_wip_by_krillatron-d4b3g9h.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="179" src="http://fc01.deviantart.net/fs71/i/2011/270/d/5/kim_ha_neul_wip_by_krillatron-d4b3g9h.png" width="320" /></a></div>That's all for today!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-62457552741939166132011-09-27T09:05:00.000-07:002011-09-27T09:05:52.265-07:00Girls best friend?<div class="separator" style="clear: both; text-align: center;"><a href="http://fc07.deviantart.net/fs71/i/2011/268/1/1/gems2_by_krillatron-d4axme4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="209" src="http://fc07.deviantart.net/fs71/i/2011/268/1/1/gems2_by_krillatron-d4axme4.png" width="320" /></a></div>I've always been interested in gems.<br />
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Particularly diamonds.<br />
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No, not in the 'pretty pretty shiny things, oh male being won't you buy me one?', more in the.. well, the physics of them.<br />
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There's a long history involved with diamond cutting, before the late middle ages, the natural octahedral shape of diamonds was the best you could get, and there was simply no way to improve upon it. Not due to it being a brilliant cut, far from it, but because diamond is the strongest naturally occurring substance of earth, and there was no way to shape it.<br />
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The first step in diamond cutting wasn't even cutting, per say. The jewelers would simply polish the gems to create even, flat faces. This first octahedral shape is now called the 'point cut' and isn't created for commercial use anymore, as it makes no use of the gems refractive index. <br />
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Refractive index is a term used to show how much light is refracted when it passes through a material, the more light refracted, the more light gets back to the eye and the 'shinier' the object appears. In order to make a diamond with good fire (dispersion of light), the angles had to be figured out!<br />
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The aim of the game in diamond cutting is try attempt to reflect ALL the light taken in back into the eye of the viewer. Lights hitting the gem through the entire 1080' of it's being must be attempted to be reflected back to the viewer, to make the gem appear brighter than apparently possible.<br />
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The first cut created to work towards this was the table cut, in which you take a standard point cut gem and saw the top off, creating a flat-top gem. The idea being the flat-top is on the top of the ring / bracelet and all internal light of the diamond is reflected back out of this facet. This idea holds true today and all commercial diamonds and gems will have the exit facet on top.<br />
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New cuts with more faces to the diamonds and gems were created over the years, spanning the single cut to the rose to the peruzzi. These pre-Tolkowsky cuts were created through trial and error originally, created for the 16th century idea of a symmetrical radiating pattern, allowing the light to travel within the gem and, for the most part, be reflected back till it all reached the exit facet.<br />
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This idea held true till around 1900 when the development of diamond saws and jewelry lathes enabled the more modern gem cuts to be born. Taken from Wikipedia:<br />
<blockquote>Because every facet has the potential to change a light ray's plane of travel, <i>every facet must be considered in any complete calculation of light paths</i>. Just as a two-dimensional slice of a diamond provides incomplete information about the three-dimensional nature of light behavior inside a diamond, this two-dimensional slice also provides incomplete information about light behavior <i>outside</i> the diamond. A diamond's panorama is three-dimensional. Although diamonds are highly symmetrical, light can enter a diamond from many directions and many angles. This factor further highlights the need to reevaluate Tolkowsky's results, and to recalculate the effects of a diamond's proportions on its appearance aspects. ...</blockquote><blockquote>Another important point to consider is that Tolkowsky did not follow the path of a ray that was reflected more than twice in the diamond. However, we now know that a diamond's appearance is composed of many light paths that reflect considerably more than two times within that diamond. Once again, we can see that Tolkowsky's predictions are helpful in explaining optimal diamond performance, but they are incomplete by today's technological standards.</blockquote>Not a definitive solution and the problem of creating the optimum proportions for losing no light still exists. In the 1970's a complete mathematical model was developed for gem design, which has since been the subject of computer modelling. As such, within our lifetimes we may discover the ideal cut of a diamond with higher purity of light retention than the round brilliant cut used today!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-21293304003110658472011-09-23T13:26:00.001-07:002011-09-23T13:26:54.678-07:00More Speed DrawingThe bane of the blogger in the following line:<br />
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My apologies for the slow update!<br />
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<a href="http://fc08.deviantart.net/fs71/f/2011/266/a/1/speedy_speedy_by_krillatron-d4ap1x0.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc08.deviantart.net/fs71/f/2011/266/a/1/speedy_speedy_by_krillatron-d4ap1x0.png" width="320" /></a><br />
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I've returned from Florida, and begun my search for employment!<br />
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I'm still volunteering at the Citizens Advice Bureau while I apply, and am at a pace of applying for around 5 companies a day at the moment. Thankfully, it turns out more companies than I thought are hiring at the moment, particularly concept artists / illustrators!<br />
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I'm also coming down with a bit of a cold though, swings and roundabouts I suppose.<br />
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Small holiday report: We went to Busch Gardens, Seaworld and Universal, The Boy took me for an amazing meal at The Latin Quarter at the Universal City Walk for my birthday, and my family (and The Boy, and The Sister's Roommate) all organized a surprise party for me with light-up balloons, LED straws and a VERY tasty cake!<br />
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Also, I'm particularly proud of The Best Friend at the moment as she's started her first year of university, studying Game Design! <br />
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Back to the art, this piece is around 3/4 of an hour of speed drawing practice, created, as per usual, with the help of http://www.pixelovely.com/gesture/figuredrawing.php, a tool I use frequently and can't recommend enough!Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-52726458053975623562011-09-16T13:05:00.000-07:002011-09-16T13:05:04.139-07:00Singed : Witch Doctor Skin<div class="separator" style="clear: both; text-align: center;"><a href="http://fc02.deviantart.net/fs71/f/2011/254/9/3/singed_witch_doctor_skin_by_krillatron-d49kvn9.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="256" src="http://fc02.deviantart.net/fs71/f/2011/254/9/3/singed_witch_doctor_skin_by_krillatron-d49kvn9.png" width="320" /></a></div>Been playing around with this idea for days now, and I highly doubt this will be the last I post of it!<br />
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Basically, the idea began with changing the shield to be a tiki, witch-doctor mask, something I played around with but decided it took too much attention away for something that's always felt like more of a thrown-on item, with the large potion bottle always being the main focus. That in mind, I still loved the wooden feel of the tiki mask to developed it into something less attention-grabbing but still, in my opinion, pretty cool.<br />
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Next was trying to bring the theme through the image, so I decided the tribal patterns were the best way to do that. Continuing the pattern through on the shoulder pads and loincloth seemed to be enough to begin with, but I later felt only putting the bandage wrapping on one leg and tribal designs on the other helped the image flow more. Particularly when coupled with the spilled poison from the hand-held bottle.<br />
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Little features were added with the help of witch doctor references, like the shrunken skulls adorning the hair, feathers coming up from the neck and top of the chest covered with multiple necklaces rather than bandages (easier to see when coloured).<br />
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Finishing it off with a little throw back to another champion (the skull topping the bottle is based of Nunu's brother) and I feel quite happy with this skin design overall! I'm still not 100% happy with the legs/loincloth, and will likely be removing the ram's horns in the next prototype, but I'm liking how the whole idea is coming together. :)Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-40224253769812238532011-09-12T17:05:00.000-07:002011-09-12T17:05:43.479-07:00Beware the Jibbon Swarm<div class="separator" style="clear: both; text-align: center;"><a href="http://th06.deviantart.net/fs71/PRE/f/2011/249/6/7/beware_the_jibbon_swarm_by_krillatron-d492zea.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://th06.deviantart.net/fs71/PRE/f/2011/249/6/7/beware_the_jibbon_swarm_by_krillatron-d492zea.png" width="320" /></a></div>The idea of a swarm of nom-happy creatures is hardly new, but it's always fun to work on your own version of a classic!<br />
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I've been thinking a lot more about the physics of creatures recently (a fairly strong physics and maths background always helps!) and I tried to portrait some of this with the 'hinge' mouth. The base of the mouth has very few, thin muscles capable of opening the mouth, while the upper 'teeth' actually work as a small series of electro-magnets with the power being drawn from the 'fan' tail. The teeth can be activated (forcing the mouth to close) by a pressure-plate-esque entity on the roof of the Jibbon's mouth.<br />
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This all works together to ensure the mouth generally hangs open while the creature is happily flying aorund, can be forced open if needs be, however if generally forced shut if the Jibbon's mouth becomes too full. This is necessary as, since the creature is so small, the mouth acts as both the entry to, and the main body of, the digestive system. Basically, the mouth is also the stomach.<br />
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Also, the basic composition of this piece is the basis of it's almost RPG element, 'You find a nearly ruined scrap of paper on the floor of the jungle, shortly followed by an increasingly loud buzzing sound..'<br />
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</b>Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-82613233160277337312011-09-10T13:53:00.000-07:002011-09-10T13:53:17.282-07:00Fox Hunting<div class="separator" style="clear: both; text-align: center;"><a href="http://fc01.deviantart.net/fs70/f/2011/248/1/0/fox_hunting_by_krillatron-d48zmuq.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc01.deviantart.net/fs70/f/2011/248/1/0/fox_hunting_by_krillatron-d48zmuq.png" width="320" /></a></div>I'm a bit of a fan of dragons taking the shape (partially) of other creatures, lion dragons, unicorn dragons and the like, and with such a similar skull structure I thought a dog-esque dragon would be a nice way to go.<br />
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Of course, a regular 'dog' would be very hard to pull off, how to you specify it's meant to be a dog? Furred dragons aren't uncommon, though while I suppose an incredibly mutt-like face, floppy ears or a dog's tail might well work, I decided to go the easily-noticeable route of the fox.<br />
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This creature does indeed split at the top of the spine, almost being 2 creatures sharing a single skull. It flies by spinning it's 2 tails in a propeller-like motion, using it's head 'fin' to keep the skull upright.<br />
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The idea here, of course, is the 'fox hunter', bearing the traditional (if broken) hunter's horn.<br />
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While cruel, it's deemed necessary to keep the creatures away from the<a href="http://fc06.deviantart.net/fs70/f/2011/189/5/4/chincharrow_by_krillatron-d3legwu.png"> Chincharrows!</a>Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-87705949866728296452011-09-07T18:10:00.000-07:002011-09-07T18:10:42.146-07:00I'm OLD<div class="separator" style="clear: both; text-align: center;"><a href="http://fc09.deviantart.net/fs71/f/2011/247/4/5/parrot_dragon_print_by_krillatron-d48vpcr.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://fc09.deviantart.net/fs71/f/2011/247/4/5/parrot_dragon_print_by_krillatron-d48vpcr.png" width="320" /></a></div><br />
Created for this month's Dragon Challenge on DeviantArt, which I've linked every month so far so I'm sure you all know where to go for it!<br />
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This month was all about colour, so I chose the blue and purple stock to work from and used it as the basis of this piece.<br />
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Now, I was very fortunate in that, when I was creating the line art base of this piece, I had on hand some photographs I'd taken earlier in the bird sanctuary area of Gator Land! The parrots in particular had been throwing themselves into some very interesting poses (preening, outstretched wings, etc.) and one was doing a pose similar to this one, though it's head was looking out from under the wing. <br />
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Using the parrot photo as a pose idea, I set to work with the blue and purple in mind for the colour set of the dragon itself. Finding a way to incorporate the parrot feeling into a dragon piece was a great challenge, and I believe the wings were an obvious choice, as were the legs, however throwing in a feathered tail end helped bring the whole piece together.<br />
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The bright autumn leaves are something I've attempted before : http://fc07.deviantart.net/fs71/f/2011/131/a/0/one_of_50_faces_by_krillatron-d3g3mzq.png However I feel I was able to get them to look more realistic and interesting this time around.<br />
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Plus I'm rather proud of how the tree trunk itself looks! I'm always happy to see myself able to take on challenges and succeed where before it seemed insurmountable.<br />
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That's all for today! Wish me good luck in the contest!<br />
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Oh, and I'm now 22. :)Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-26331149894174158242011-09-06T11:58:00.000-07:002011-09-06T11:58:10.411-07:00Long Post Is Long<div class="separator" style="clear: both; text-align: center;"><a href="http://fc02.deviantart.net/fs71/f/2011/239/9/0/portfolio_image_by_krillatron-d4813wd.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="228" src="http://fc02.deviantart.net/fs71/f/2011/239/9/0/portfolio_image_by_krillatron-d4813wd.png" width="320" /></a></div>Looks like yesterday was my first double day without posting! <br />
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Though I think I deserved a day off, mainly due to an 'event' that occurred yesterday evening.<br />
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As you may know, I'm on holiday in Florida at the moment, and we decided to have an outing to Apple-by's as we'd all heard about it but never been.<br />
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For the readers from the USA, I won't go too in-depth with an explanation or anything, but to the British readers back home: It's a MUCH better value-for-money Frankie & Bennie's.<br />
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Now, at Apple-by's, we didn't realize but they have a free double-up on pretty much any alcoholic drink. As we didn't think this was on EVERY drink when we ordered, we ended up with the equivalent of 8 alcoholic drinks between 6 people. (My dad and The Sister's housemate shared 2 beers and I 'doubled up' my mango mojito (not as good as the original) into 1 MASSIVE one).<br />
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You can probably see where this is going.<br />
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Basically, one MASSIVE jug-sized cup of mojito, half one of my sister's Daiquiri's and half a regular mojito later, I come home and realize I have around an hour before I want to head to bed.<br />
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I think, 30 mins playing League of Legends (3v3) and 30 mins for the blog post should be fine.<br />
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Only, well, we all get to level 18 on pretty even footing, with them having taken 3 of our turrets while we've taken 4 of theirs, and we reach a deadlock.<br />
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We own the lanes and grind the mobs, but due to their team being better balanced and refusing the push, we all just grind up items for AN HOUR.<br />
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Oh my WORD it was the SLOWEST GAME IN THE WORLD.<br />
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Especially in my inebriated state, I just wasn't in the mood. I was very close to just falling asleep on the sofa.<br />
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Eventually, they split to cover the lanes, I kill ones side and manage to get their final turret while they're fighting off the other side. They kill me before I get their Nexus down, but it's Gg from there~<br />
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I'm sure you all found this epic yarn of my evening last night incredible, however back to the art:<br />
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[art]<br />
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This is the new 'title' image of my portfolio.<br />
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[/art]Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-90795441522527902622011-09-03T17:42:00.000-07:002011-09-03T17:42:08.383-07:00Molten : Speed Paint<div class="separator" style="clear: both; text-align: center;"><a href="http://fc01.deviantart.net/fs71/f/2011/239/7/6/molten_speed_paint_by_krillatron-d47zm33.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="128" src="http://fc01.deviantart.net/fs71/f/2011/239/7/6/molten_speed_paint_by_krillatron-d47zm33.png" width="320" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="http://fc03.deviantart.net/fs71/f/2011/239/a/3/molten_speed_paint_wallpaper_by_krillatron-d480oqq.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="180" src="http://fc03.deviantart.net/fs71/f/2011/239/a/3/molten_speed_paint_wallpaper_by_krillatron-d480oqq.png" width="320" /></a></div>2 'molten' speed painted images based on the same concept, the initial being the smaller thumbnail image with the latter being the base of a future 1080p wallpaper.<br />
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I love finding nice palettes to work with! I'm such a fan of this one at the moment, but think I need to increase the yellow to orange contrast on the latter image a LOT before I release the final version.<br />
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I may also get rid of the upper lava pool on the latter image due to it rather stealing attention away from the focal point of the image, and making it hard for the eye to be lead around the scene.<br />
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It's also a struggle deciding between the overall feeling of the 2 pieces. The first image has a more lazy, rolling hills feel to the piece with the lack of contrast and the stronger light source drowning out some of the features. It's a nice, painted landscape that just so happens to have a lava stream running through it. This feels in start contrast to the much more malicious feel of the second image, with it's dimmer sky creating darker mountains. <br />
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Also, for anyone wondering: I'm STILL working on the pixel brush pack. I've got to the additional items now and am slowly adding more and more pieces to it, however I may release it soon with what there is in it and then release updated versions later with user recommendations. Krillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0tag:blogger.com,1999:blog-2511801112230070077.post-22288206290807243522011-09-01T12:34:00.000-07:002011-09-01T12:34:08.461-07:00Flow Rider<div class="separator" style="clear: both; text-align: center;"><a href="http://fc04.deviantart.net/fs70/f/2011/239/c/f/30_second_figure_drawings_by_krillatron-d47zd0t.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="194" src="http://fc04.deviantart.net/fs70/f/2011/239/c/f/30_second_figure_drawings_by_krillatron-d47zd0t.png" width="320" /></a></div><br />
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<div class="separator" style="clear: both; text-align: center;"><a href="http://fc00.deviantart.net/fs70/f/2011/239/a/3/60_second_animal_drawings_by_krillatron-d4800v4.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="192" src="http://fc00.deviantart.net/fs70/f/2011/239/a/3/60_second_animal_drawings_by_krillatron-d4800v4.png" width="320" /></a></div><br />
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I'm in Florida! It's hot and humid and I'll be updating MUCH less frequently, but still aiming for once every 2-3 days.<br />
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Animals are a LOT easier to draw than people...<br />
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I've completed a lot of figure drawing sessions recently,but these are the 2 sets while I feel are most presentable, with the first image showing some 30 second figure drawings and the latter showing 60 second animal drawings.<br />
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With only 30 seconds to capture a whole drawing, you really force yourself to learn what's important about a pose. Going in the classic Western style of top left to bottom right along the rows, you can probably see that, even in this 10 minute study, I made quite a bit of improvement. Most noticeable in the fact that some of the earlier pieces are grossly out of proportion or missing limbs all together...<br />
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I learned near the end that one of the best ways to ensure your figure has the right look and proportions is to draw the curve of the back, and if needed, line out the shoulders and hips.<br />
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Drawing directional lines on the face in the later images of the human figures also helped give a better sense of mood.<br />
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The animal drawings were another 10 minute study, though the order of these is more mixed up. Technically, it went Butterfly -> Colt -> Dog -> Bird -> Monkey -> Elephant -> Crab -> Horse -> Parrot -> Fish.<br />
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The parrot looks by far the best and that's 100% due to it being the most simple shape. 2 lines power over the entire piece and, after those 2 lines are drawn, the rest of the image was blocking in the detail, to the point where I had time to do the eyes and patterns, which are what I always leave till last.<br />
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Also, that IS a crab, not a spider. I'm afraid I'm terribly arachnophobic, and I was unlucky enough to encounter an image of a spider while doing this exercise. As such, I just skipped over it to the next piece which happened to be the crab, thank god!<br />
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I do most of my figure drawing from free, online sites these days. I still hope to go to more figure drawing classes in the future, but these are still a great way to practice from the comfort of your own home. And better yet, they're free!<br />
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Human Only: http://www.posemaniacs.com/thirtysecond<br />
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Creature or Human: http://www.pixelovely.com/gesture/animalanatomy.phpKrillatronhttp://www.blogger.com/profile/02290643756650981182noreply@blogger.com0