Afraid there wasn't much to post from yesterday, we worked on some pixel art and learned about dithering and other cool effects, but I forgot to bring any home with me to write about!
Today though, I have 2 pieces to share with you, and both have been created with an awesome new (to me) piece of software called Alchemy. Available here as a free download : http://al.chemy.org/
"The Stag"
This was created with reflection on and "Trace Shapes" being used, with "Style" in the upper right being on blocks rather than lines.
All the different brushes have cool effects, ranging from using per pressure to generate spiked gate-like lines to using sounds fed into the microphone to create large blobs, but trace shapes is by far my favorite. The way it works is to grab basic shapes other people have created from an online repository (it does this for you) and you 'trace' blindly around them. Setting opacity to low and building up black and white layers can leave you with cool effects like this!
Another I created with Trace Shapes it 'Throne Room':
Much higher contrast for a stronger image!
We also did some environmental 20min speed paintings which were critiques by industry professionals, so that was amazing! And then we were told about the following gold mines:
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterArtGuide.pdf
http://media.steampowered.com/apps/dota2/workshop/Dota2CharacterTextureGuide.pdf
Pretty amazing stuff! And that's all for today, with no idea what tomorrow will bring!
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