First and foremost, you would not believe the amount of planning I've put into my month of Gamer Camp.
I'm always a stickler for accuracy, and as such I have created a spreadsheet to document my day-to-day spending and given myself a daily 'extras' allowance as such. And so: I have £5.14 as "recreational" funds to spend per day!
I have also made a list of 15 trains I can get ~to~ Birmingham every day, and 20 I can get ~from~, depending on the start and end times as per. the course and my team's instructions.
Now, onto the good stuff!
There were only 14 available places for Gamer Camp Nano this year, which would be split into 7 artists and 7 programmers, however due to *unknown activities* there's only 9 people taking part this year. This group consists of 4 artists and 5 programmers, and yours truly was, of course, late.
In my defense, I was only 5 minutes late, but everyone else was happily on time, so I was left with that horrible feeling that I'd been holding everyone up. Thankfully my fears were put to rest when I realized we still had 10 minutes scheduled of coffee-drinking-friend-making to do.
So friend make I did!
I'll keep anonymity available for others, but suffice to say they're all lovely people. And it was startling to see how much everyone had in common!
Now, onto the good stuff:
Being day one, the first half of the day was orientation. We all took part in some cute little team building activities, including one where we made a quick poster about ourselves and presented it to everyone else.
I, of course, mumbled and bumbled along, allowed my stage fright to set in, then spent the next 10 minutes not being able to stop my fingers shaking.
Then we started work, and by work I mean playing some games.
Analyzing, comparing, playing, playing, playing... It was good! Followed by some brainstorming (and some pleasant arguing over ideas) we were pretty much ready to go!
So, as of today, we have a VERY rough, unrefined in any sense, spec. And I'm excited as hell!
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