Sunday, 31 July 2011

A series of fortunate events

 I've been drawing a lot of chibis and other block colour images recently and feel a little out of practice with other types of art, so I started sketching out some 1 inch poses and recreating them as rough full size versions, then I moves onto just drawing hands and legs:


As you can see, inspiration struck as I started fleshing out some of the images! As such, there's an image in my gallery I've been wanting to recreate for a while...


It was the first image I experimented with (extremely) curly hair, which then became a bit of a theme of mine for a while... Green! Purple! Copper!

As such, I began recreating this piece, with one of the first things I worked on being, you guessed it...


The lovely curls! I chose this particular bit to focus in on as it shows that I FINALLY found a way to end the curls! All of these the end curls are curling inwards, however some (one, the upper right one in the next image) curl out.

I also did all this from memory, so when I went back to the face I realised it looked a bit... bland and unrealistic. So I got a lovely reference image from [here] and the following occured!


The left is the reference, the right is the original, and the middle is the recreated face using the reference. As The Boy states, she finally looks more 'chocolate' than 'cocoa'. In general I softened the features, made the eyes smaller and less anime-esque, brightened the lips, changed the skin tone and reshaped the nose.

Thanks to anyone who read this all the way through!

Saturday, 30 July 2011

What a terraria catastrophe!


It's remarkably difficult to think of a fully 3D Terraria landscape without it looking like Minecraft (for obvious reasons) so I decided to go for a more...minimalistic approach with this piece. The character is tytasmaniantiger , a friend from DeviantArt, although their current armor is actually the same as one of my characters' current armors!

Will revisit this piece at some point as I forgot to cast the shadow of the sand blocks, meaning they almost appear to be floating :<.

I AM rather enjoying doing these fishbowl glowing effects though! And the mix between the evil eyed vulture and the curious goldfish made this piece particularly fun to draw.

Then we have more on the should-be-physics of Terraria!


Friday, 29 July 2011

Blitzzzzz





Blitz Games Studios is an indie gaming company in England who produce pretty amazing games. If nothing else, the pure variety of games they produce is stunning, to the point of them needing multiple games divisions. Personally, I'm rather drawn to this company as I love the idea of such a huge variety of talent converging in one place, and who knows, perhaps one day I'll be a part of it?

As such, I've created a bit of fan art for some of their games :3 The top piece is for Dead to Rights - Retribution, a solid third-person action game with some pretty amazing concept art, go check it out for yourself! It's just so damn...powerful.

Then we have two games from Blitz's Arcade Game division. Clover, which has a lovely, almost Garfield-like feel to the character art, a puzzle-solving platformer, which was actually created by the smaller gaming company, Binary Tweed, who are associated to Blitz through their stellar 1up program, which helps to fund up-and-coming developers.

Last up is an elephant avatar for Encleverment Experiment, a great fast-paced multiplayer game which rewards noodles for your...noodle... for beating your friends at reflex and memory tasks.

The first 2 pieces are also "inspired" (liiiittle bit vain) by myself, with the latter, well, you can pretend it was also inspired by myself if you want to be mean, but really I just asked The Boy to name a few animals and see what he came up with that wasn't already in the game. :)

Thursday, 28 July 2011

Le Boy

I get to see The Boy soon! It's The Best Friend on Saturday, then The Boy for most of next week! Then The Best Friend to go see Captain America next week, then The Sister to drop off a present for her new hamsters (of which mine is called Potato).

Anyway! I've been having a The Boy-centric day in my art today. In particular, I've been sat listening to a lot of good (imo) songs while singing along to myself, occasionally while over Skype, and am VERY aware that The Boy doesn't appreciate my innate musical abilities much (or lack thereof).

But I power on anyway.

Wednesday, 27 July 2011

Fast as ass

Gradient (Circular) -> Select lower half -> Perspective to make wider -> Black line across middle -> Make it bumpy! -> Select lower half again -> Filter -> 'Ripple'

And that's how you do a 2 minute landscape.

NOW! Still fast, but some 'actual' art:
A quick little commission for a lass over at GaiaOnline. Unfortunately, I don't have anything to post today that took more than 15 minutes due to working for quite a few hours on a piece I won't be posting! I may post components of it but the full, finished piece will never appear on this blog I'm afraid. :<

Also, yesterday this blog reached 2,000 hits! I've more than doubled my reader base every month this blog has existed so far, but I'm particularly pleased with this news! Particularly as exceeded the amount of views my DeviantArt account has, which I've had for around 3 times the length.

Overall, thank you all for watching and I hope to be posting something a bit more entertaining tomorrow!

Tuesday, 26 July 2011

TerrariaWhereHasAllMyTimeGoneItWasHalfThreeNowItsEight





Terraria. Oh Terraria, what are you doing with my time you so forcibly steal? All I wanted was a way to unwind after a day out and now it's getting dark outside and the zombies are starting to rise I don't have much time to do anything else. So I present the Terraria art I did yesterday (below) as a mash up between Terraria and Tales of Symphonia and the art I did QUICKLY today after stepping away from Terraria for a minute. Though The Boy implied instead of condensation it'd be steam and they'd be dead... I like my version better.

Sunday, 24 July 2011

Now to think up some imaginative names

You might remember this image from a few days ago. Well, a few replies included that of a short, curly style and a longer, straighter style for the hair, so I decided to try them both out and see what worked best.

As such, we have:
Personally, I much prefer the first style for this image. The fuller lips and earrings are left as key points in the image while the hair is kept short, while the darkness helps to emphasize the dark, expressive eyes.

The long, elegant neck is also nicely kept with the first hairstyle, and, overall, we see a beautiful young woman in her mid-twenties. A stark contrast to the blonde 16-year-old school girl we see in the second image, whose hair takes away from her earrings, meaning there is less of a link between the earrings/nose stud/lip piercing.

On a side note: Should be some weaponry designs among other things up tomorrow!
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