Sunday, 27 March 2011

24 Hour Game Development

Last night through to early this morning, I was the character artist for a 24 hour game dev. group, compromising of other people on my course at University. I also did backgrounds, animations and a few other assets.

We lost, but we're continuing development of the game, and as such I won't be uploading any other assets till the game is on the marketplace, however this is the title screen of the game we produced, Cogs and Robbers.

A short introduction to my work style: I use a Wacom Bamboo graphics tablet and Adobe Photoshop Elements 8.0. I'm also currently trying out a few other packages, such as Painter, aswell as the 3D packages Maya, 3DS Max and Mudbox.

This image was created in 2 hours using Photoshop. It was done at around 3am, and as you can tell, I got a little trigger-happy with the filters. The robot making up the background was produced using the plastic wrap effect, while the hero robot's crown uses the Chrome effect. The need for increasing shine was probably fueled by my cola and candy high, though looking back on it with a clearer head, I don't dislike it as a whole, which must be a good thing?

While I went a bit over the top on the filters, my personal favorite part of this image is the princess, Diskette. No special effects (bar Blur) were used for her creation, and I'm particularly a fan of the look of dreadlocks, which I believe I managed to capture here with her coiled-strips-of-copper hair.

The finished game should hopefully be available in the next few months.

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